Riffle Shuffle

How many shuffles is enough? It depends entirely on the question.

0riffles
1rising sequences
1.000total variation
1.000separation
225.6bits still in the deck
1chance of this deck, vs a random one

A riffle cuts the deck about in half and interleaves the two packets. The packets are still visible afterwards as rising sequences — runs of cards whose original order survived. Each colour below is one rising sequence. One riffle can leave at most two, two riffles at most four, and that ceiling is exactly what makes the deck guessable.

The deck is generated by the Gilbert–Shannon–Reeds model: cut k cards off the top with probability C(52,k)/2^52, then drop the next card from whichever packet still holds more, with probability proportional to its size. Everything is seeded, so the same seed always deals the same deck.